Ascenders is a 2D platformer where the player auto-runs, reversing on walls. Moves like jumps, rolls, and dives interact with terrain to gain height as you scale a vast vertical level.
Solo Project Software: Game Maker Studio 2, Paint.NET, Audacity Roles: Game Designer, Artist, Programmer, Level Designer Unique Systems: Camera-Node system, Movement SystemI began by programming a simple autorunner, then sketched ideas for level structure and gimmicks. I aimed to make the environment guide how players approach each area, using framing to highlight navigable space. To achieve this, I experimented with different camera systems through sketches and code.
Levels are structured as a series of linear, bite-sized challenges that flow together, rewarding skilled, experimental players with shortcuts and skips.
level design: stage-01
The artwork is focused on bouncy, responsive animations for quick feedback and simple, colorful environments to keep traversal clear and engaging.
sprite work: character sheet
environment: radio city
sprite work: character sheet & rails
environment: grass plains
sprite work: character sheet
environment: desert
environment: snowy mountain