ASCENDERS

Ascenders is a 2D platformer where the player auto-runs, reversing on walls. Moves like jumps, rolls, and dives interact with terrain to gain height as you scale a vast vertical level.

Solo Project Software: Game Maker Studio 2, Paint.NET, Audacity Roles: Game Designer, Artist, Programmer, Level Designer Unique Systems: Camera-Node system, Movement System

PROCESS & DETAILS

I began by programming a simple autorunner, then sketched ideas for level structure and gimmicks. I aimed to make the environment guide how players approach each area, using framing to highlight navigable space. To achieve this, I experimented with different camera systems through sketches and code.

LEVEL DESIGN

Levels are structured as a series of linear, bite-sized challenges that flow together, rewarding skilled, experimental players with shortcuts and skips.

level design: stage-01

ARTWORK

The artwork is focused on bouncy, responsive animations for quick feedback and simple, colorful environments to keep traversal clear and engaging.

sprite work: character sheet

environment: radio city

sprite work: character sheet & rails

environment: grass plains

sprite work: character sheet

environment: desert

environment: snowy mountain

GAME PAGE

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