ABOUT
I’m Chris, a Game Design and Development student at RIT. I focus on speed and fluid movement,
where mastering mechanics drives flow and replayability. This fuels my work refining systems, experimenting with code, and
crafting games centered on player driven creativity and mastery. Sketching is at the heart of my design process, using
notebooks as a design playground.
I’m Chris, a Game Design and Development student at RIT. I focus on speed and fluid movement,
where mastering mechanics drives flow and replayability. This fuels my work refining systems, experimenting with code, and
crafting games centered on player driven creativity and mastery. Sketching is at the heart of my design process, using
notebooks as a design playground. Allowing me to let ideas to run wild, visualize game logic and program structure, and create unique
characters, environments, and level structures. After which I wrangle everything up and trim the fat, leaving only the best of my ideas,
reworking them into a tight cohesive vision.