ABOUT

I’m Chris, a Game Design and Development student at RIT. I focus on speed and fluid movement, where mastering mechanics drives flow and replayability. This fuels my work refining systems, experimenting with code, and crafting games centered on player driven creativity and mastery. Sketching is at the heart of my design process, using notebooks as a design playground.
I’m Chris, a Game Design and Development student at RIT. I focus on speed and fluid movement, where mastering mechanics drives flow and replayability. This fuels my work refining systems, experimenting with code, and crafting games centered on player driven creativity and mastery. Sketching is at the heart of my design process, using notebooks as a design playground. Allowing me to let ideas to run wild, visualize game logic and program structure, and create unique characters, environments, and level structures. After which I wrangle everything up and trim the fat, leaving only the best of my ideas, reworking them into a tight cohesive vision.

PROFESSIONAL WORK

Changeling
Unreal Engine 4 Level Design Blueprints
  • VR narrative mystery game
  • levels represent Monelo family
Go To Project Page

PERSONAL PROJECTS

GhostFlame
Programming Game Design 2D Art
  • Top-down fast-paced platformer
  • Movement, flow, and mastery
  • Player driven progression
  • Solo Project
Go To Project Page
Stay In The Loop
Programming Game Design 2D Art
  • 2D puzzle platformer
  • find NPC in timeloop
  • 2025 GMTK Game Jam
  • Solo Project
Go To Project Page
Ascenders
Programming Level Design 2D Art
  • 2D action platformer
  • Movement depends on terrain
  • Ascened vertical stage
  • Solo Project
Go To Project Page

CONTACT

(240)-401-1911
chrishmets2304@gmail.com
Resume
LinkedIn Profile

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