I’m Chris, a Game Design and Development student at RIT focused on speed,
fluid movement, and systems that reward mastery. I’m drawn to games where mechanics drive flow and replayability,
pushing players to experiment, improve, and express themselves through play.
MY PROCESS
Sketching is central to my process. My notebooks are where ideas explode,
visualizing movement systems, game logic, program structure, and world design before anything touches an engine. I refine
aggressively, cutting excess and reshaping the strongest ideas into a focused, cohesive experience built around player
driven creativity and control.