CHRIS HAMAM | GAME DESIGNER

ABOUT ME

I’m Chris, a Game Design and Development student at RIT focused on speed, fluid movement, and systems that reward mastery. I’m drawn to games where mechanics drive flow and replayability, pushing players to experiment, improve, and express themselves through play.

MY PROCESS

Sketching is central to my process. My notebooks are where ideas explode, visualizing movement systems, game logic, program structure, and world design before anything touches an engine. I refine aggressively, cutting excess and reshaping the strongest ideas into a focused, cohesive experience built around player driven creativity and control.

| PROFESSIONAL WORK |

Changeling VR
Unreal Engine 4 Level Designer Blueprints
  • VR narrative mystery game
  • Team of four assigned to level
  • Lead ground-up re-design
  • Layout, greybox, environment design
Go To Project Page

| PERSONAL PROJECTS |

GhostFlame
Programmer Game Designer 2D Artist
  • Top-down fast-paced platformer
  • Movement, flow, and mastery
  • Player driven progression
  • Solo Project
Go To Project Page
Ascenders
Programmer Level Designer 2D Artist
  • 2D action platformer
  • Movement depends on terrain
  • Ascened vertical stage
  • Solo Project
Go To Project Page
Stay In The Loop
Programmer Game Designer 2D Artist
  • 2D puzzle platformer
  • find NPC in timeloop
  • 2025 GMTK Game Jam
  • Solo Project
Go To Project Page

| CONTACT |

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